AI Insights · Timothy · October 2024
Top 5 Anime Games Performance in Ghana - Q3 2024
Discover the performance trends of the top 5 anime games on a unified platform in Ghana during the third quarter of 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the top anime games in Ghana showcased varied performance metrics on a unified platform, according to data from Sensor Tower. Here's a closer look at their trends:
Solo Leveling:Arise by Netmarble Corporation saw its weekly revenue fluctuate, peaking at $90 in mid-July before gradually declining to $49 by the end of September. Weekly downloads experienced an upward trajectory, starting at 308 and reaching a high of 438 in late August, before settling at 213 by the end of the quarter. The game's active user base remained strong, growing from 6K to over 8K by late September, indicating sustained engagement.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. experienced a steady increase in downloads, reaching 1K in the final week of September. Revenue, however, peaked at $45 in late July and saw a decline, closing the quarter at $27. Active users showed a healthy rise, increasing from 2.5K to 3.1K, suggesting a growing community of players.
ONE PIECE Bounty Rush also from Bandai Namco Entertainment Inc., noted a significant boost in downloads, especially in late July with 454 downloads, though it tapered to 277 by the end of September. Revenue had sporadic increases, with a notable high of $46 in mid-September. Active users saw a gradual increase, ending the quarter with 1.3K users.
Yu-Gi-Oh! Duel Links by KONAMI reported modest revenue, peaking at $27 in late July. Downloads were minimal, with a maximum of 34 in early September. Active users fluctuated slightly, peaking at 55 in early September before decreasing to 25 by the quarter's end.
Lastly, DRAGON BALL Z DOKKAN BATTLE also from Bandai Namco Entertainment Inc., showed a remarkable increase in downloads, peaking at 1.7K in early July, while closing the quarter at 268. Revenue was sporadic but reached $39 in early August. Active users remained stable, averaging around 4K throughout the quarter.
For more detailed insights into these games and others, visit Sensor Tower.